Contact process (Solved)

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Contact process (Solved)

Postby Virginie » Fri Apr 24, 2009 10:36 am

Hello :)

I use OgreNewt 2.0 only for collision so my bodies are only a masse and inertia.

What do I in contact process to obtain that my nodes stops to put inside?
Last edited by Virginie on Wed Apr 29, 2009 7:28 am, edited 1 time in total.
Virginie
 
Posts: 32
Joined: Tue Mar 31, 2009 4:29 am

Re: Contact process

Postby Virginie » Mon Apr 27, 2009 10:41 am

So as you don't answer I reword, maybe my question is too vast.
I move my objects with the software, the mouse and the keybord but not with ogrenewt.
My contactCallback is called at good moment but I don't know to put under. I woul'd like my objects aren't in collision they stop when they collide (and the same with my camera).

So can I use some ogrenewt (or newton) function or I must do to say "stop" for some directions when I move my objects or my camera, and how to do?

Please help me.
Virginie
 
Posts: 32
Joined: Tue Mar 31, 2009 4:29 am


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