simulate muscles ?

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

simulate muscles ?

Postby greg2fs » Fri Apr 24, 2009 9:34 am

Hello, I would like to know if I take a ragdoll, and wich to move (for example) the hand of it, I have the way to use a custom joint and the kinetic approach but this way If I have wall front of my body and make the hand go foreward the hand will just stop instead of making the torso go backward.
Then I thought I could add a force to the hand and an opposed force to the shoulder and it seems to work first, but when some joints achieve their angular limit everything become more than very strange.
Okay then... which solution for doing that ?
Thanks
greg2fs
 
Posts: 32
Joined: Sat May 24, 2008 12:36 pm

Re: simulate muscles ?

Postby greg2fs » Mon Apr 27, 2009 12:57 am

Is my english so bad or isn't there any way to do that?
Image
greg2fs
 
Posts: 32
Joined: Sat May 24, 2008 12:36 pm

Re: simulate muscles ?

Postby ulao » Tue Apr 28, 2009 11:37 am

I don't believe there is a way to influence the individual join forces yet. At least not prior to 2.0.

I have seen reference to AddPointLocalForce but cant find documentation on it.

BTW: Your English is a lot easy to ready then most English speaking people I know.
ulao
 
Posts: 9
Joined: Tue Apr 28, 2009 9:27 am


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 16 guests