Nope, solver made no difference (fortunately I don't need to use higher solver, the problem is in another area)
I'm plotting graphics of the flickering value and analyzing it. The amplitude and frequence of the flicker do not changes.
I'm studying the codes of Newton Demos. Your car works fine in the demos but fail if I try to implement. So, the theory that this is some setting I'm missing is getting stronger.
all the samples, as I saw, have timeStep as follows:
- Code: Select all
CHiResTimer time;
timeStep = time.GetElapsedSeconds();
NewtonUpdate (nWorld, 1/60)
I printed the 'timeStep' variable, and it is 0,17 or (1/60).
I can use NewtonUpdate (nWorld, timeStep) ?
I hope I was clear (I'm very tired right now)
Developing a racing game.