A place to discuss everything related to Newton Dynamics.
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by adam450 » Mon Apr 20, 2009 4:26 pm
It seems there is no dynamic arbitrary mesh in Newton, is this correct. I just want to do a standard FPS breakable box that breaks up into segments like:
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It seems the only, and maybe the best way to do this, is to just create a bounding box for this object instead? The precision might not matter.
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adam450
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by JernejL » Tue Apr 21, 2009 3:46 am
You can use a compound object.
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JernejL
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