A place to discuss everything related to Newton Dynamics.
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by aanrudolph » Wed Apr 15, 2009 1:01 am
I've been having a major problem here using Newton Game Dynamics in an OpenGL script. The 'tutorials' included with the SDK use some sort of strange GLUT library which my compiler does not support. I have not been able to successfully use Newton using OpenGL/Windows API. Does anyone have some sample code that implements Newton Game Dynamics using OpenGl/Windows API that I could look at?
All help is appreciated. Thanks.
Aaron.
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aanrudolph
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by Julio Jerez » Wed Apr 15, 2009 3:27 pm
Get version 2.0 it integrate the source of teh latest version of GLUT
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Julio Jerez
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by aanrudolph » Wed Apr 15, 2009 3:36 pm
Where? I haven't found any working source code for this GLUT library. Has anyone actually made a successful scene/rendering using the Windows API OpenGL?
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aanrudolph
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by Stucuk » Wed Apr 15, 2009 5:30 pm
You don't need GLUT to render with OpenGL.
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