NewtonHingeCallBack problem

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NewtonHingeCallBack problem

Postby ryj3k » Sat Apr 04, 2009 9:08 am

HI ppl ;),

Again I've a problem, now it's with NewtonHingeCallBack.

I have decalaired a NewtonJoint like this:
Code: Select all
NewtonJoint* joint = NewtonConstraintCreateHinge(nWorld, &pivot[0], &dir[0], cube2Body, cubeBody);
NewtonJointSetStiffness(joint, 1);
NewtonJointSetCollisionState(joint, 1);
NewtonHingeSetUserCallback(joint, NewtonHingeCallBack1);


Problem comes with last line, I need to add NewtonHingeCallBack function like this:

Code: Select all
void NewtonHingeCallBack1(const NewtonJoint* joint)
{   
   dVector pivot(5.0f,10.0f,1.0f);   
   NewtonUserJointAddLinearRow(joint, &pivot[0],&pivot[0],&pivot[0]);   
   NewtonJointSetCollisionState(joint,1);
   NewtonUserJointSetRowStiffness(joint, 1);
   NewtonUserJointSetRowAcceleration(joint, 0.5);   
}


During compilation I get error:
Error 1 error C2664: 'NewtonHingeSetUserCallback' : cannot convert parameter 2 from 'void (__cdecl *)(const NewtonJoint *)' to 'NewtonHingeCallBack' e:\ryj3k's documents\visual studio 2008\projects\ogrenewtapp\ogrenewtapp\main.cpp 186

What's wrong? I've no idea, I tried to change type of NewtonHingecallBack1 from void to NewtonHingeCallBack, but it generates same error. Anybody knows how to handle it?
Thanks in advance.
ryj3k
 
Posts: 10
Joined: Tue Mar 31, 2009 5:54 pm

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