A place to discuss everything related to Newton Dynamics.
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by Auradrummer » Thu Mar 26, 2009 3:30 pm
Hello mates,
I'm with a Newbie doubt. I want a point in the screen that move together my body. The coords of the point are the vector 'coord'.
This isn't only this?
- Code: Select all
coord = bodyMatrix.TransformVector (coord)
Didn't worked here ...
Developing a racing game.
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Auradrummer
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by Auradrummer » Wed Apr 01, 2009 3:19 pm
This really should work, if my "body matrix" was right. You can use it, normally. My problem is that my Matrix was wrong.
Developing a racing game.
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Auradrummer
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- Posts: 132
- Joined: Sat May 17, 2008 9:17 am
by Aphex » Thu Apr 02, 2009 7:53 am
Are you working in 2d or 3d?
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Aphex
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by Auradrummer » Thu Apr 02, 2009 12:26 pm
Everything in 3D. Why?
Developing a racing game.
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Auradrummer
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- Posts: 132
- Joined: Sat May 17, 2008 9:17 am
by JoeWright » Thu Apr 02, 2009 3:57 pm
Not exactly sure what you're asking for. Maybe you've got things back to front and you actually want UntransformVect
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JoeWright
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by Auradrummer » Fri Apr 03, 2009 8:51 am
Joe,
Really, I needed to Untransform in other part of code. But these time I needed to transform really, beacause I had a force that should be applied on the axis of the object. So, I made the vector calculations, transformed and set it again. Worked wonderfully!
Developing a racing game.
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Auradrummer
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- Posts: 132
- Joined: Sat May 17, 2008 9:17 am
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