Unstable car at higher speed

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Unstable car at higher speed

Postby Auradrummer » Thu Feb 05, 2009 2:43 pm

Hello friends!

First of all, I'm too happy! My car is finally driveable and the track surfaces are working. If I pass over grass, spin! Thanks everybody who helped me or helped in the implement of this superb engine!

Now, I'm with a little problem that I think is only setup issues. My car is bumping too much on hi speed, like this short video:
http://www.youtube.com/watch?v=LJ1t2Ccmq3o

I'm using multi body vehicle in Newton 2.0 and the construction of the car was based in that truck example of the 1.53.

I have to make some adaptations to the code, but nothing I think that could result on this.

Another thing, I'm not using multithreading.

Someone have any idea?
Developing a racing game.
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Re: Unstable car at higher speed

Postby Julio Jerez » Thu Feb 05, 2009 3:39 pm

do you have the latest version?
viewtopic.php?f=9&t=4922
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Re: Unstable car at higher speed

Postby Auradrummer » Thu Feb 05, 2009 4:20 pm

Hi master,

Yes, I downloaded this version in last sunday.

In the new samples I noticed that we haven't MultiBodyCar anymore, but only the raycast one.
This last version have some limitation regarding MultiBodyCar?
Developing a racing game.
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Re: Unstable car at higher speed

Postby Julio Jerez » Thu Feb 05, 2009 8:42 pm

The multibody car is there,
may I suggest you try the Raycast car.
I beleieve it will do a lot of good to you, since you are on the arcade side of gaming.
put the mutibady car as a fallback,
The raycast car should be very eassy to use since the interface is very similta to the mutibody car,
and guarantee to never have the problems you are having now.

play the car in the is is the SDK demos and see if you like it, if you do then you can port straight top you engine i believe.
I have a F1 car as default, but you can switch to the other two.
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Re: Unstable car at higher speed

Postby Auradrummer » Fri Feb 06, 2009 8:02 am

I played it, and really like it.
Give me a suggestion:
I want a more reallistic car, like Papyrus simulators, RFactor and those ones made to give you a more reallistic sensation of driving. I don't want to make a kind of Need for Speed game, where the physics are full arcade. Do you think I can get the results I want using raycast cars?

The strange thing I'm feeling is that the monster truck seems to be more stable than my car, even in same speed...
Developing a racing game.
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Re: Unstable car at higher speed

Postby Julio Jerez » Fri Feb 06, 2009 10:24 am

yes.
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Re: Unstable car at higher speed

Postby Auradrummer » Fri Feb 06, 2009 11:41 am

So, 'another raycast car coming!' Thanks Master.
Developing a racing game.
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