Falling through a tree collision?

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Falling through a tree collision?

Postby adam450 » Tue Feb 03, 2009 2:16 am

As far as I know, these are static, but I have 2 boxes and when they go fast enough, they can break through. Or if on is on top of the other one, it will push the lower one through.
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Re: Falling through a tree collision?

Postby JernejL » Tue Feb 03, 2009 9:40 am

If you are using beta 19, one older release had broken treecollision, use the most up to date release.
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Re: Falling through a tree collision?

Postby PJani » Tue Feb 03, 2009 1:02 pm

im having the same problem with newton 1.53 the objects are falling trught ground when they are stacked.
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Re: Falling through a tree collision?

Postby Julio Jerez » Tue Feb 03, 2009 1:20 pm

1.53 is retired, let it go with dignity
the new generation is here
viewtopic.php?f=9&t=4922
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Re: Falling through a tree collision?

Postby adam450 » Tue Feb 03, 2009 10:11 pm

So I used the same code and copied the new .lib and .dll, but this time I fall through my collision mesh no matter what. I set a callback for the generic process, and it detects they hit, but newton seems to not take care of the collision.

Is there something in 2.0 that I need to do different to setup?
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Re: Falling through a tree collision?

Postby JernejL » Wed Feb 04, 2009 4:45 am

adam450 wrote:So I used the same code and copied the new .lib and .dll, but this time I fall through my collision mesh no matter what. I set a callback for the generic process, and it detects they hit, but newton seems to not take care of the collision.

Is there something in 2.0 that I need to do different to setup?


Re-download it to make sure you have the very latest beta of 2.0, one of betas had broken treecollision in this exact manner, if you still have a problem then, then i think a demo app would help a lot in solving your problem.
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