A place to discuss everything related to Newton Dynamics.
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by adam450 » Tue Feb 03, 2009 2:16 am
As far as I know, these are static, but I have 2 boxes and when they go fast enough, they can break through. Or if on is on top of the other one, it will push the lower one through.
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adam450
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by JernejL » Tue Feb 03, 2009 9:40 am
If you are using beta 19, one older release had broken treecollision, use the most up to date release.
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JernejL
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by PJani » Tue Feb 03, 2009 1:02 pm
im having the same problem with newton 1.53 the objects are falling trught ground when they are stacked.
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PJani
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by adam450 » Tue Feb 03, 2009 10:11 pm
So I used the same code and copied the new .lib and .dll, but this time I fall through my collision mesh no matter what. I set a callback for the generic process, and it detects they hit, but newton seems to not take care of the collision.
Is there something in 2.0 that I need to do different to setup?
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adam450
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by JernejL » Wed Feb 04, 2009 4:45 am
adam450 wrote:So I used the same code and copied the new .lib and .dll, but this time I fall through my collision mesh no matter what. I set a callback for the generic process, and it detects they hit, but newton seems to not take care of the collision.
Is there something in 2.0 that I need to do different to setup?
Re-download it to make sure you have the very latest beta of 2.0, one of betas had broken treecollision in this exact manner, if you still have a problem then, then i think a demo app would help a lot in solving your problem.
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JernejL
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