some difficulties upgrading to public NGD 2.0

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some difficulties upgrading to public NGD 2.0

Postby Auradrummer » Fri Jan 23, 2009 6:33 pm

Me again ...!!!!!!!!

I upgraded my Newton Dynamics to the public version. I`m not having big problems, really, but some doubts:
1. The functions I set as callbacks usually asked me two args: (NewtonBody* body, dFloat timestep). Now, they are asking me for a third parameter, an int.
First: what happens if I declare anything instead of timestep in the function? I`m not using this timestep anywhere.
Second: what is that int?

2. I made my car based in the old `MonsterTruck` example. The structures Axle, Tires and the car are returning the error `Cannot allocate ... abstract type` and ` because virtual functions are pure within ...` and so on. Someone have any tip?

I`m still working over those questions, but if is a natural issue, I think some tip could make my work easier.

Thanks again to everybody!
Developing a racing game.
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Re: some difficulties upgrading to public NGD 2.0

Postby Leadwerks » Fri Jan 23, 2009 7:39 pm

A lot of the callbacks have an extra parameter for the thread now.
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Re: some difficulties upgrading to public NGD 2.0

Postby Auradrummer » Sat Jan 24, 2009 11:57 am

Thanks Werks, but I mean 'what I have to pass there?'
Developing a racing game.
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Re: some difficulties upgrading to public NGD 2.0

Postby agi_shi » Sat Jan 24, 2009 12:45 pm

Considering it's a callback, you don't pass anything, Newton does. It simply tells you which thread index is currently calling this callback.
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