Dave Gravel's raycast car questions

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Re: Dave Gravel's raycast car questions

Postby VeT » Mon Mar 09, 2009 6:33 pm

err... sorry for stupid question :roll:
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Re: Dave Gravel's raycast car questions

Postby Dave Gravel » Mon Mar 09, 2009 8:41 pm

If you can rebuild the custom joint library this download is a little update.
I use this updated file with the C++ code that I post just before.
Just to replace the newton beta 2 files with this files, and rebuild the joint library and the demos...

http://evadlevarg.googlepages.com/DGNewtonUpdate_v4.zip
Copy paste the link in your browser to get the download work...
Maybe this update code can help you to implement the visual tire debug line, because it have a little fix about.
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Re: Dave Gravel's raycast car questions

Postby VeT » Tue Mar 10, 2009 5:51 am

okay, hope this helps... if this would work, i'm going to make a manual for creating your car ;)
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Re: Dave Gravel's raycast car questions

Postby VeT » Wed Apr 29, 2009 6:14 pm

at least i'm back :)

Okay, i downloaded that update ( http://evadlevarg.googlepages.com/DGNewtonUpdate_v4.zip )
I noticed that there are 2 new functions in that header, but there arent dll with them:
DGRaycastVehicleGetTireContactPoint: function not found
DGRaycastVehicleGetTirePosit: function not found.

can you also upload dll?
or new update, if possible
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VeT
 
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