[SOLVED] Custom Shapes

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[SOLVED] Custom Shapes

Postby hach-que » Wed Jan 21, 2009 5:45 pm

I've tried using tree collisions, but apparently they can only be static. How can I create dynamic custom shapes (like the irregular shapes in the demo)?
Last edited by hach-que on Sat Jan 24, 2009 4:14 am, edited 1 time in total.
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Re: Custom Shapes

Postby Julio Jerez » Wed Jan 21, 2009 5:57 pm

you can not, newton is not that powerful
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Re: Custom Shapes

Postby hach-que » Wed Jan 21, 2009 7:15 pm

Maybe you misread the question. I just need to create irregular shapes like in the demo (so I can create meshes). I don't need to modify the collisions later.
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Re: Custom Shapes

Postby Julio Jerez » Wed Jan 21, 2009 7:39 pm

the only way you can so irregular shape is by using compound collision of convex pieces.
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Re: Custom Shapes

Postby agi_shi » Wed Jan 21, 2009 7:51 pm

Yes: NewtonCreateCompoundCollision()

Also, technically, Newton's tree collisions (and other static bodies) can indeed move and push around other objects. It's just that other objects can't push it. Read more here: http://www.newtondynamics.com/wiki/inde ... TriMesh%3F
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