[SOLVED] NewtonBodySetMatrix

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

[SOLVED] NewtonBodySetMatrix

Postby hach-que » Tue Jan 06, 2009 7:14 am

I'm using NewtonBodySetMatrix to change the position and rotation of a static object (I'm not doing this in a callback). It doesn't seem to have any affect on the static newton object.

Am I using the function incorrectly?
Last edited by hach-que on Sat Jan 24, 2009 4:15 am, edited 2 times in total.
User avatar
hach-que
 
Posts: 27
Joined: Fri Jun 13, 2008 2:11 am

Re: NewtonBodySetMatrix

Postby hpesoj » Tue Jan 06, 2009 9:13 am

It should work, but note that since static bodies do not move, any transform callback you assign will not be called. You will have to update your visual representation manually whenever you use NewtonBodySetMatrix on a static body.
hpesoj
 
Posts: 90
Joined: Sun Jan 09, 2005 4:36 pm
Location: Cambridge/Bristol, UK

Re: NewtonBodySetMatrix

Postby hach-que » Tue Jan 06, 2009 7:59 pm

I call NewtonBodySetMatrix when the function to modify the position/rotation of the graphical object is called, but the other Newton objects appear to go through it sometimes.

UPDATE: I fixed it.
User avatar
hach-que
 
Posts: 27
Joined: Fri Jun 13, 2008 2:11 am


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest