A place to discuss everything related to Newton Dynamics.
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by OpenProgrammer » Sun Jan 04, 2009 6:57 pm
Hello,
its possible use Newton SDK with OpenGL, Newton SDK using the physical and OpenGL for the graphics?
And, exists a Spanish Wiki to Newton SDK?
Thanks
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OpenProgrammer
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by JernejL » Sun Jan 04, 2009 7:19 pm
OpenProgrammer wrote:Hello,its possible use Newton SDK with OpenGL, Newton SDK using the physical and OpenGL for the graphics?
Ofcourse, most newton demos use opengl for graphics.
OpenProgrammer wrote:And, exists a Spanish Wiki to Newton SDK?
There is currently only english wiki, there was nobody so far interested in creating a spanish language pages for the wiki, if we set up a spanish wiki for newton then somebody still has to keep it updated, translated and synchronized.
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JernejL
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by OpenProgrammer » Mon Jan 05, 2009 12:08 pm
1.- Ok, where can I find a tutorial to use Newton for the physical and OpenGL for the graphics? The physical part, which is more serious for me (to keep the person stuck to the ground), robustness (for collisions), density (so you can immerse yourself in the water) and molecules (so that if something breaks, it breaks regularly)
2.- Oh... Bad luke
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OpenProgrammer
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by OpenProgrammer » Sun Jan 11, 2009 7:04 am
Sorry for the delay,
I am going to download Newton Game Dynamics SDK 1.53 to Win32, but, where are the OpenGL examples that you say?
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OpenProgrammer
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by JernejL » Sun Jan 11, 2009 12:11 pm
OpenProgrammer wrote:Sorry for the delay,
I am going to download Newton Game Dynamics SDK 1.53 to Win32, but, where are the OpenGL examples that you say?
They come WITH the SDK.
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JernejL
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by OpenProgrammer » Sat Jan 24, 2009 11:41 am
Oh! Ok
Indeed, how can I install Newton SDK in Dev-C++?
Thanks
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OpenProgrammer
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