A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by Leadwerks » Thu Jan 15, 2009 12:06 pm
Should I just re-download Beta 18?
Is there a C interface for the raycast vehicle commands? Or should I use the multibody vehicle?
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Leadwerks
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by Julio Jerez » Thu Jan 15, 2009 4:41 pm
yes
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by Leadwerks » Thu Jan 15, 2009 7:22 pm
Is there a C interface for the raycast vehicle commands? Or should I use the multibody vehicle?
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Leadwerks
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by Dave Gravel » Thu Jan 15, 2009 8:34 pm
It is write in c++ but I don't have implement the dll export, because many stuff can change in futur and maybe soon.
Currently if you need it from the dll you need to make your self implementation.
I have sometimes tonight and I have some more idea to tests, and maybe I can make some export to use it quickly from the dll.
This is some personal experimentation, I don't know if Julio work on a other method for self engine surely.
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by Leadwerks » Fri Jan 16, 2009 12:31 am
This will be difficult to access from BlitzMax. I don't believe I can call C++ methods from BlitzMax.
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by TheoLogic » Sun Jan 18, 2009 5:54 am
Any update on this, exam is in a week and a half
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by TheoLogic » Mon Jan 19, 2009 9:21 am
k00m, do you have an update for me please, we really need to get this working for our exam...
Thx!
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by agi_shi » Mon Jan 19, 2009 9:26 am
TheoLogic wrote:k00m, do you have an update for me please, we really need to get this working for our exam...
Thx!
This seems to already be in the latest beta19 SDK since yesterday.
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by Leadwerks » Mon Jan 19, 2009 1:34 pm
Thanks. I see the customraycast commands in the DLL. Where is the header file for this? JointLibrary.h doesn't contain any commands for the raycast car. Should I be able to find the command protocols in the library source code?
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Leadwerks
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by Julio Jerez » Mon Jan 19, 2009 1:43 pm
I do no remember if thre is a C inteface for teh raycats car, I was really busy over teh weeked fix soem bug an dtryin to ge teh Beta out.
I will make the C inteface for Rayu Cast car exactl the same are teh one for the Mutibody car, taht wat you will will no have to make change to teh inteface you alrady have.
I have negleted some people, but the beta was in the hand of som emany people that I was overwelem, with PMs,
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by Leadwerks » Mon Jan 19, 2009 5:00 pm
Thank you. I'm just going to spend all my time right now on the vehicles, so that our friend can get the physics added to his game really fast.
Theo, I recommend you get set up with the existing vehicle commands, and then you can just drop the new DLL in when it is ready.
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by TheoLogic » Tue Jan 20, 2009 3:48 am
That's already done
I still need particles, droppable parts and decals done so I got some stuff to do the comming 2-3 days
Thanks for understanding this!
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by Dave Gravel » Tue Jan 20, 2009 12:58 pm
I have start to make some little changes on my vehicle method, and I have add the export in the JointLibrary.
I think I can have it ready for tonight.
Do you need it again or you are ok to go with what you have already ?
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by Leadwerks » Tue Jan 20, 2009 2:49 pm
I need the C interface to use this.
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by Dave Gravel » Tue Jan 20, 2009 3:52 pm
I'm not 100% sure about what you need exactly but what I working on is to remake the interface to get my vehicle method working from the jointlibrary.
I have some little fix and some more implementation to make on my method to make it better and more configurable.
Like the multibodyvehicle that you use in your old demo posted in the beta thread.
Currently it working good I can get the vehicle from my pascal engine, it's suposed to work same from any system.
I think to have all code modification and the dll .h export ready to use late on this night.
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