Vehicle help

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Re: Vehicle help

Postby TheoLogic » Sun Jan 11, 2009 4:30 am

Julio, could you give me a status pls?
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Re: Vehicle help

Postby Leadwerks » Sun Jan 11, 2009 3:05 pm

Patience, it is still Sunday morning in California.
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Re: Vehicle help

Postby Julio Jerez » Mon Jan 12, 2009 1:41 pm

TheoLogic wrote:Julio, could you give me a status pls?


Help is on teh way.
It is no ready, and Master Koom is doing teh impelmenetion of teh ray cats car forme.

He showed me what he got so far.
http://evadlevarg.googlepages.com/SansTitre.wmv

For what I knwo it is a finallization of the Ray cast car.
I have lot of truth on Master Komm he has lot of experience on modeling objects with physics engine. Plsu he also know lot of tricks aboput game physics for cars.

Master Koom showed me that before but it was in Pascal delfy and I have difficult time going over it. But now he did in in the SDK.
Leaweed will have no problem integrationg it when I post teh new SDK, In fact it should just work out of the SDK.
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Re: Vehicle help

Postby Dave Gravel » Mon Jan 12, 2009 1:59 pm

Here a other video with a different suspenssion setup.
http://orionx3d.googlepages.com/SansTitre_0002.wmv
You search a nice physics solution, if you can read this message you're at the good place :wink:
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Re: Vehicle help

Postby TheoLogic » Mon Jan 12, 2009 2:28 pm

Looking good k00m.
Julio, I can't access the leadwerks core, so I can't test the implementation like Josua said. Hope he can implement this soon, because our exam is in 2 weeks...
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Re: Vehicle help

Postby Julio Jerez » Mon Jan 12, 2009 3:05 pm

TheoLogic wrote:Hope he can implement this soon, because our exam is in 2 weeks...

Are you using this for an exam?
You did not say anything like that. I will put some priority on this. see if I can get out in the next day or two.

Next time send me a PM or and email, so that you can make your case.
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Re: Vehicle help

Postby TheoLogic » Mon Jan 12, 2009 3:33 pm

Yes, wa are making 2 projects in LeadWerks for our exams, one race game and one educational game.
The deadline for the racegame is the exam in 2 weeks, the educational game has to be finished for june, but the first milestone is our exam also in 2 weeks :)

I appreciate that you put priority to this! I will post some movies when it's done.
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Re: Vehicle help

Postby Leadwerks » Tue Jan 13, 2009 1:28 am

Cool, Koom's vehicle implementations have been extremely good.
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Re: Vehicle help

Postby Dave Gravel » Tue Jan 13, 2009 5:28 am

Here a little video showing the progression.
http://fr.youtube.com/watch?v=dsHLyfHVATA
You search a nice physics solution, if you can read this message you're at the good place :wink:
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Re: Vehicle help

Postby Dave Gravel » Tue Jan 13, 2009 12:30 pm

Here is my final progress before sent the code to Julio.
http://fr.youtube.com/watch?v=KsFiZcDEouI
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Re: Vehicle help

Postby Julio Jerez » Tue Jan 13, 2009 1:05 pm

Master K00m just send me the code, I will put it the SDK tonight and post it immidiatly, I am late for work now.
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Re: Vehicle help

Postby Julio Jerez » Tue Jan 13, 2009 1:50 pm

wow the video look very good. Thsi will be the official RayCast car of teh SDK. :mrgreen:
we will improve from there.
That one lood very promising I deffinitly integtrated in teh SDK tonoght.

A shoutoput to TheLogic. Talk to Us tell me if the video is accetable top you, at least in apearance8)
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Re: Vehicle help

Postby TheoLogic » Wed Jan 14, 2009 6:43 am

It's perfect! We are racing in a harbod like environment so this would look great.
I started working on droppable parts and decals now, doing particles and finishing up the vehicle when I have the new code from leadwerks...
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Re: Vehicle help

Postby Julio Jerez » Wed Jan 14, 2009 5:29 pm

I integrated into the SDK, but I could not load to the site because the site was down.
I will do tonight hopfully you will get it soon.
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Re: Vehicle help

Postby Julio Jerez » Thu Jan 15, 2009 11:16 am

Ok I uploaded the SDK
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