Request for Help

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

Request for Help

Postby Mavericks » Fri Dec 26, 2008 10:19 pm

I don't know how to make NewtonDynamics 2.0 load my BSP file correctly into a Quake 3 Engine based game modification.

It's for a modification, you won't have access into the BSP loaded data, so you'll have to reload the BSP map twice in order to get all vertices, faces and stuff needed for the collisions detection system.

I'm loading now the BSP vertice with the help of q3map2 because it's a RBSP file format, and the collision detection is acting very weirdly

Any clue on what can be done to solve this problem?

thanks again
Posts: 1
Joined: Thu Dec 25, 2008 8:22 pm

Re: Request for Help

Postby Julio Jerez » Fri Dec 26, 2008 10:50 pm

perhaps you can get some pointers from this posts

he is doing the same as you are.

also there is a code snipe for loadking BSP maps in the FAQ.
Julio Jerez
Posts: 11155
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 7 guests