Why IRRTONEW constant ?

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Why IRRTONEW constant ?

Postby Kapitan » Sun Nov 16, 2008 7:08 am

Hi all guys!

I ask me why in some tutorials on the
net there's a multiplication for a constant...

Is like 32.0f or similar and 1/32.0f for the inverse.

It's a scale factor?

Thanks.
Kapitan
 
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Re: Why IRRTONEW constant ?

Postby Julio Jerez » Mon Nov 17, 2008 9:58 am

It is a scale to convert for the units irrlitch uses to meters.
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Re: Why IRRTONEW constant ?

Postby Kapitan » Mon Nov 17, 2008 5:05 pm

So if i've used millimeters in my 3d studio max meshes i have to convert?
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