OpenGL + NGD?

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OpenGL + NGD?

Postby OpenProgrammer » Sun Nov 02, 2008 4:30 pm

Hi,
How can I use Newton Game Dynamics with OpenGL? I refer to create graphics with OpenGL and use the physical (gravity, collisions, etc ...) with Newton Game Dynamics

A million of millions of thanks
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Re: OpenGL + NGD?

Postby Stucuk » Sun Nov 02, 2008 7:27 pm

Its just the same as with Direct X. You just need to store the Matrix's newton gives you when an object's position/orientation changes and use that with glmultmatrix() to set the objects position/orientation.

Code: Select all
glPushMatrix;
 glMultMatrixf(@Matrix);
 // Render Code goes here!
glPopMatrix;
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Re: OpenGL + NGD?

Postby agi_shi » Sun Nov 02, 2008 9:05 pm

Check out the Newton demos, they use OpenGL.
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