Non solid collisions

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Non solid collisions

Postby Trammy » Mon Oct 27, 2008 12:01 am

Hi.

Wondering the best way to do this. We have an object that we are using to call continuous collision detection on but we want to be able to pass through the object as well, i.e., it be non solid, but still detect the collision. What would be the best way to do this? using 2.0 of the sdk.

Ta
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Re: Non solid collisions

Postby Yezide » Mon Oct 27, 2008 3:26 am

You can let the material callback return 0 and then collision is skipped but you will still detecting the collision using the material callback.
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