Disable collision detection

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Disable collision detection

Postby Caleb Cannon » Thu Oct 16, 2008 2:57 pm

How can I disable collision detection between objects? I've tried setting the mass to 0 and infinity - this disables the integrator but other objects still collide with it. I've also tried creating a collision processor callback and using NewtonJointSetCollisionState(contactJoint, 0). This doesn't work either.

On another note, when I set the mass of an object to 0 and a collision does occur there is a large increase in the energy of the non-static object.

Also, the collision objects I'm using are modified convex hulls....
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Re: Disable collision detection

Postby JernejL » Thu Oct 16, 2008 3:51 pm

set up non colliding materials or discard aabb overlapping in material callback.
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