Newton 2.0 Ray Question

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Newton 2.0 Ray Question

Postby Stucuk » Sat Oct 11, 2008 8:01 am

Is it possible to work out which face was hit by a ray rather than the whole object?
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Re: Newton 2.0 Ray Question

Postby Julio Jerez » Sat Oct 11, 2008 8:39 am

not on convex promitives. What are you trying to do?
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Re: Newton 2.0 Ray Question

Postby Stucuk » Sat Oct 11, 2008 4:59 pm

Making a map editor which is going to have a mode which will allow the user to walk through a level he has made/is making and the user would also be able to interact with any objects that have physics(Hence the physics part). So was hoping to get away with just using Newton's Rays insted of implementing my own for selecting faces (Which is only useful for applying texture coordinate changes per face).
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