dg file info (TreeCollision)

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dg file info (TreeCollision)

Postby rogermr » Wed Oct 08, 2008 12:38 am

Hi! I've seen that in the examples it loads a .dg file.. I've searched info about it but couldn't find anything! (auto-trol graphics? what? ). Does anyone have some info regarding the Dg file, how to create it (or export one), the structure of the file or anything? I want to load the scene mesh with CreateTreeCollision, and before writing my own .x loader, I wanted to ask some info to see if I can use it.

Thanks!
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Re: dg file info (TreeCollision)

Postby Julio Jerez » Wed Oct 08, 2008 1:23 pm

forget about the dg file format, I made it up, 2.0 now have a xml ascii version with plug in for Milk shape.
send me a PM for a version of 2.0
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