Long Live Newton Game Dynamics!

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Long Live Newton Game Dynamics!

Postby jay3d » Sat Oct 04, 2008 4:13 pm

Hi,

First I want to thank Julio for his great work on the Newton dynamics engine,

I'm planning to dedicate the income of selling the LightWave dynamics plugin based on NGD for the development of the fantastic engine!

I hope that could speed up the things more :D

You guys rock!!
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Re: Long Live Newton Game Dynamics!

Postby Julio Jerez » Sun Oct 05, 2008 6:58 pm

Thank you :mrgreen: :mrgreen:
Is this plug in using 2.0?

Please let us know how it goes by postion so viusla in the show case galery.
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Re: Long Live Newton Game Dynamics!

Postby jay3d » Mon Oct 06, 2008 11:11 am

Yes it's using Newton 2.0

soon i'll post some videos :D

i'm implementing softbodies using mass spring mode,

but some slowdowns in high poly objects, if u can implement some speedy spring constraint specially for this it would be great :mrgreen:

Thanks for ur hard work on this engine!
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Re: Long Live Newton Game Dynamics!

Postby Julio Jerez » Mon Oct 06, 2008 3:50 pm

jay3d wrote:but some slowdowns in high poly objects, if u can implement some speedy spring constraint specially for this it would be great :mrgreen:

I can actually do that if there is a demand for it, some how when people request a feacture it makes it easy do it than when doing just for the sake of having it.
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Re: Long Live Newton Game Dynamics!

Postby jay3d » Mon Oct 13, 2008 3:52 am

Is there some place to donate for the project?

and yes please if it's possible to add this feature in the next beta :D
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