CustomSetJointID

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CustomSetJointID

Postby Nitrogenycs » Tue Sep 09, 2008 12:32 pm

Hello Julio,

the CustomPlayerControllerSetPushActorCallback function seems to be missing a void* userData parameter. I also tried using CustomSetJointID, but it only takes an integer. Can you add a void* userData to CustomPlayerControllerSetPushActorCallback or maybe better add CustomJointSetUserData/CustomJointGetUserData functions?

Thanks for listening,
-Matthias
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Re: CustomSetJointID

Postby Nitrogenycs » Tue Sep 09, 2008 7:45 pm

Addendum:

I just tried to use the player controller, but it crashes. I found the reason why: at the top of SubmitConstraints it says

Code: Select all
   _ASSERTE (0);


So it seems like the player controller is not finished yet. I removed that line and tried again, but then it crashes later in the same function at the line

Code: Select all
contacts = NewtonWorldConvexCast (m_world, &startCasting[0][0], &destination[0], m_horizontalSensorShape, &param, &staticFilterData, ConvexStaticCastPrefilter, info, sizeof (info) / sizeof (info[0]));


Can you tell me if the player controller is unfinished? Are there lots of things that need to be done to make it work? I started writing my own controller, but the Newton one looks quite good and similar to my approach with ConvexCast, so I'd like to build on top of it if that's possible.

-Matthias
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Re: CustomSetJointID

Postby Julio Jerez » Tue Sep 09, 2008 8:06 pm

That's because I made a modification ot teh convex cast and I added teh assete zero to remind my thatI had to change that.
I fixed it already, but I am i teh middel of a big update, if you need teh correct joint I can post teh code here, or just send me a PM.
Julio Jerez
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Re: CustomSetJointID

Postby Nitrogenycs » Wed Sep 10, 2008 4:02 pm

Thanks for your offer, pm sent.
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Re: CustomSetJointID

Postby Julio Jerez » Wed Sep 10, 2008 9:15 pm

Give a day to so the I can rebuild the engine.
I am adding a very special feature, that I beleiev many people will like it, I will just say it is relater to what you are asking.

but for that have the engine in a broken state.
I am sure it worl but I do nto wnat to send you a piece of untested code.
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Re: CustomSetJointID

Postby Nitrogenycs » Thu Sep 11, 2008 5:34 am

Cool, I'll wait and am looking forward to that very special feature :D
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