I have a collision model for my level which I am having trouble with, but I have a couple questions:
1.) The user doesn't supply normals for the mesh. I'm wondering this because I have ceilings and floors.
2.) In tutorial 3:
User defined collision will be covered in the Advanced Collision tutorial. For now we will just say this collision geometry is useful for meshes with a known access pattern, like height maps or procedural geometries. For most geometry, collision tree is the best choice.
Right now I have a 3d model of collision, but for debugging, I'm just using 1 2D ground plane. Do I use Collision Tree or user defined collision tree? And I don't see any different calls for user defined vs. the other.