Leadwerks Mass Physics Competition with Newton Game Dynamics

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Leadwerks Mass Physics Competition with Newton Game Dynamics

Postby Leadwerks » Fri Aug 15, 2008 2:14 pm

I am pleased to announce the Leadwerks Mass Physics Competition starts today, using Newton Game Dynamics.

Rules
The winner will post the best mass physics video using Leadwerks Engine. Submissions should be posted on YouTube and a link provided on the Leadwerks showcase forum. If your video is not recorded in real-time, you should provide notice of this at the beginning of the video. A winner will be chosen from submitted entries up to October 15, 2008, and announced November 1.

Criteria
Entries will be judged on the following:
-Creativity.
-Number of physics bodies in action.
-Production quality and soundtrack.

Here are some ideas to get you going:
http://www.youtube.com/watch?v=pFnaemzY0K0
http://www.youtube.com/watch?v=L4mk-z-Yjww
http://www.youtube.com/watch?v=VaHS-y_mapQ
http://www.youtube.com/watch?v=e0R9veCqr2U

Tips
To record a program at constant framerate, use the following code in your main loop:

Code: Select all
UpdateWorld(1.0);

Then use the SaveBuffer() command to save the rendered image from the back buffer each loop.
I recommend using a low resolution when recording, like 640x480. The saved frames can be combined into an animation with an animation program like Jasc Animation Shop. Using a stepsize of 1.0 will record at 60 frames per second. If you want to record at 30 fps, you can use 2.0 as the stepsize instead. Saving frames to the TGA format will be the fastest.

The Grand Prize
The winner will receive an NVidia GX2 graphics card.
Image
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