A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by Sascha Willems » Thu Feb 24, 2005 6:00 pm
You can't describe a universal joint cause you can literally do anything with it. So you can only show some cases where you implement some specific joint with the universal joint. (see the samples in the SDK)
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Sascha Willems
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by JernejL » Thu Feb 24, 2005 7:18 pm
there are no examples for universal joint there
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by Sascha Willems » Thu Feb 24, 2005 7:20 pm
Look at the "sdk\customJoints"-Subdir, there are 9 different examples, but not all are finished (like the raycast one).
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Sascha Willems
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by Penleeki » Fri Mar 04, 2005 4:30 pm
NewtonCreateCompoundCollision seems to work fine on dynamic bodies for me, I presume its been mis-categorized?
ps. How does one go about helping out? I've never used a wiki (beyond reading them) before.
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by Julio Jerez » Fri Mar 04, 2005 4:47 pm
compound collision makes an agregate of convex pieces, it is meant to work as dynamic or static body.
The only collision that is set to be static by definition is the collision tree.
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Julio Jerez
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by walaber » Fri Mar 04, 2005 5:16 pm
ps. How does one go about helping out? I've never used a wiki (beyond reading them) before.
just sign up at the wiki page (get an account), and then press the "edit" button at the top of any page to edit it's content.
or, if there's a link that leads directly to the edit page, that means the page doesn't yet exist, so you should put some info in there!
right now most of the major callbacks have at least been commented on by someone... but the main API commands are still pretty barren.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by ZoE » Thu Mar 10, 2005 5:04 pm
If you are looking for mirrors give me a try,
unlimited bandwith and 1GByte webspace also excelent speed.
I would like to help so tell me if there is still need.
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by tomek » Sat Mar 12, 2005 10:49 am
I added user-mesh code o the wiki but cannot get proper formqtting other way than manally and the code is too long to edit it... Could this be done other way?
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by Slick » Mon May 30, 2005 3:25 pm
I can access the odd page here and there but then it starts telling me to log in again. Is anyone else having problems?
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by registration information » Mon May 30, 2005 3:39 pm
Slick wrote:I can access the odd page here and there but then it starts telling me to log in again. Is anyone else having problems?
did'nt you checked the "Remember my password across sessions." check-box when loggin ?
Signature
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registration information
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by The unProfessional » Mon May 30, 2005 4:05 pm
Also make sure your cookies are enabled.
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by Slick » Mon May 30, 2005 4:43 pm
Yep checked the box. Tried two different browsers and cookies are enabled. I guess it must be me if nobody else has this issue.
Update: I changed "enable userdata persistence" in IE and it seems to work now.
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by The unProfessional » Sun Jun 05, 2005 2:17 pm
Tomek, my brother! Toss some ray-cast vehicle stuff up on the Wiki!
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by tomek » Sun Jun 05, 2005 2:47 pm
The unProfessional wrote:Tomek, my brother! Toss some ray-cast vehicle stuff up on the Wiki!
I wanted to do it long time ago but .... lack of time
I'll see what can be done
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