Bird wrote: I did try 1 billion but I think we'll have to wait a few more years for that to work.

maybe for offline rendering.
if we get a very realistic solve, then some very movie quality demos rendering can be made.
very, very small particles, and iso surface, and some cool localized liquid and gaseous demos can be achieve, I think
the problem is that 1 million particle sound like a lot and people think they can make oceans,
them they start to see ship in water with wave that are about the same side of the ship or river of water flowing where the particles of water are the size of big watermelons. not sence of real scale whatsoever.
For this to look good, what have to set so that at least 3 or 4 particles define a real life drop of water.
them it is a whole new level of realism for localize effects.
water out of a facet, glass of water, splashes, bathtub, rain, water on wind shields, and things like that.
imagine a kitchen where all liquid and gaseous ingredient are realistically simulated.
