Trigger volumes and sleep state

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Re: Trigger volumes and sleep state

Postby Julio Jerez » Mon Aug 02, 2010 5:57 pm

I was trying to cover it yesterday, but I do not have time to do all tree build. but I will check tonight,
It looks like the window version doe no run on 32 but system, so I have to put a new update tonight.

can you make a post after this so that I know I have this pending.
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Re: Trigger volumes and sleep state

Postby Cannos » Mon Aug 02, 2010 6:14 pm

Post. :)
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Re: Trigger volumes and sleep state

Postby Julio Jerez » Wed Aug 04, 2010 7:56 am

wow you are correct, a body insinde a trigger is not goint to sleep.
I am fixing that now.
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Re: Trigger volumes and sleep state

Postby Julio Jerez » Wed Aug 04, 2010 8:39 am

Al right That bug is fixed now,

let me see if I fix a crash bug in the SDK demo before I put the update.
also I like to see if I can fix the edge bug that was reported when Continue collision is on.

But teh imprtant thongi s tah is fix and will be in next version
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Re: Trigger volumes and sleep state

Postby Julio Jerez » Thu Aug 05, 2010 2:54 pm

Ok the edge bug will take a litle longer, soe I uploade 2.24 wirth the crash in the editor and the Tgrgger Bug fixed
you can get 2.24 for form teh dwoloand page.
I just put the window version, I thonk you are using it windows.

Next version will have all version fixed. includein teh last edge but with spheres in continue collision mode
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Re: Trigger volumes and sleep state

Postby Cannos » Fri Aug 06, 2010 2:53 pm

I'm using Windows and iPhone, so I'll wait for the next version. Thanks for fixing this Julio!
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