Marc wrote:I remember you suggested two changes that might or might not help which I haven't tried yet: One was to group all trees in a compound collision and the other was related to the space axis because my ground floor is xy and newton's broadphase is optimized for xz?
I remenber that too those could be big help, but first let us start with teh simple stuff.
- add debug code to twht we can see teh total number of unints.
- color the debug grapch so the we know what is what and whish parth of teh engien are takin teh time.
- update to the latest version of newton 2.16 (many bug fixes and optimizations)
Once we have that infomnation we cna proceed with other thing.
SSE is a huge perfermace jump, jum almos twice as fact speed up.
since you are no using a central cever to do the simulation then mutreading may not help,
but we can try I beleive that setting newton to use internal should generate the same result, if it does not detremonistic maybe we can make it so I do no see why it could not be.
burt even we can get all those optimizations, the gain will not be better than say 2 or 3 hundred % and I do not see teh world so crowd,
this means we need to really kknow what part of teh system is cause the slow down and solve with some software solution that reduces and algorthm complexity
rather than trying to make every thing faster marginally.