A place to discuss everything related to Newton Dynamics.
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by Cyrus » Sun Sep 05, 2010 5:20 am
Hi,
I'm working with OgreNewt, whenever i move newton body the Ogre entity follows the newton body.
But, Is there other way around?? I want to move the Ogre entity and newton body should follow it??
Regards
Cyrus
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Cyrus
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by Stucuk » Sun Sep 05, 2010 7:04 am
The ogre body should follow the physics body. You want to move the physics, so the graphics then follows whats happening in the physical world.
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Stucuk
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by Julio Jerez » Sun Sep 05, 2010 9:45 am
I am afraid that not there is not other way around, once to attach a body to an entiry, you are agreeing that you wna teh matrix of teh entity to be control by the body.
That is the the exact reason why using a physics library .
similar when you you use a sound librray to play sounds, you can ajust the volume a pich the entiry will play the sound a different volumen or pich,
but not one will ajust the volume in the entity and expect that to affect that sound.
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Julio Jerez
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