Newton Graphics engines wrappers

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Newton Graphics engines wrappers

Postby Julio Jerez » Tue Jul 16, 2013 4:30 pm

Ogre engine
svn anonymous checkout.
http://ogrenewton.googlecode.com/svn/trunk/

latest stable releases:
ogreNewton-1.0.tar

To build the code you need to download newton-dynamics-3.10 or a later version: svn anonymous checkout.
http://newton-dynamics.googlecode.com/svn/trunk/

stable newton SDK releases
newton-dynamics-3.10.tar
Julio Jerez
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osgNewton, Newton 3.13 and OpenSceneGraph integration

Postby Julio Jerez » Mon Oct 21, 2013 2:01 pm

Hello
I'm happy to announce a new OpenSceneGraph tool.
The name is osgNewton and can be acquired here:
http://code.google.com/p/osgnewton/

This is a wrapper that integrates Newton Dynamics version 3.13 physics engine with osgSDK 3.0.1
The integration is 100% non intrusive and it is implemented with a series of lightweight classes
with the same look feel of OSG interface.
If you know C++ and OSG, then you can use this physics solution.
The wrapper is open source with zlib license.

Among other features osgNewton offer:

    -Synchronous or concurrent with graphics physic updates.
    -Multithreaded physics simulation.
    -Very accurate and stable physical behaviors.
    -All standard collision primitives plus some special ones,
    -Automatic convex decomposition of complex osg nodes
    -All standard joints all with limit and motors, also including special ones like Relational joint and Robotic actuators.
The wrapper comes with 5 basic demos exposing test cases of how to put things together.
In the near future I will be adding more demos exposing more functionality like: soft bodies, cloth, destruction and vehicles.
Thank you




Julio Jerez
Julio Jerez
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