Colliders in Ultra Engine

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Colliders in Ultra Engine

Postby JoshKlint » Sat Jun 10, 2023 5:03 am

This has some interesting information about my integration of Newton collision shapes in my new game engine. V-HACD is used to perform convex decompositions and generate compound shapes. The Newton shape/point distance feature was useful in detecting the orientation of models for cone shapes:
https://www.ultraengine.com/community/b ... ra-engine/

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