Glad you all enjoy the look of it, and it does help alittle to have an alpha to base off of.
as for Robert: i agree.
it is very unfortunate that we are basically caught in the backblast of the huge sweeping motion of alot of( and usually bad or unoriginal) world war 2 games.
While physics dont make everything, they can help quite a bit in the feeling of a realistic situation( having an explosion take anearby wall and convert it into flying bricks everywhere doesnt hurt
Our primary focus is to make the game realsitic and accurate, but alot of fun at the same time. A nity-grity look into what the battels of WW2 are like will help overcast the big, crappier games that have come out
Gameplay and making you feel like a part of the entire scene is a big objective for us, and we fully intend to keep it.
@ Dan: what? afraid torque may be good? :p also, a community member managed to get a server up for the original UT, so if you wanted to play again....
hope that offers alittle insight, and answers some questions.
if you have any questiosn at all, go ahead and ask