Moderator: Alain
Julio Jerez wrote:And the crowd ask for a video of the two side by side, one owth the stopper and the other without.
Video, video, video, ehhhhh
Code-R wrote:walaber wrote:...I beleive in English we just use the French word "trebuchet"....
"Catapult" has more English Correctness, The first time I actually saw "Trebuchet" used in an English context was AoE2.
- New ego mode (press "t" to toggle)
- Added compound collision (can only be loaded from 3DS files)
- Support for Buoyancy features of NGD. User can spawn buoyancy volumes with own parameters
- New dialog for all global scene settings concerning newton (material, solver, fps, gravity)
- New dialog to change rigid body's properties after it's creation (position, rotation, mass)
- Global newton settings for scene are now also exported and imported to and from XML
- Joints can now be offset relative to their parent
- Joints visualized during their finalization
- Added axis-helper in lower left screen corner
- New prebuilt scenes
- Starting the demo with the parameter "-window" will start it windowed
- Possibility to take screenshots (press "s" and see the "screenshots"-folder for the JPG then)
- Changed rendering code for convex hulls. They now can also have textures on them.
- Changed rendering code for collision tree environment. They now can also have textures on them.
- Changed rendering code for vehicles. They now can also have textures on them.
- Fixed wrong decimal separator when loading/saving vehicles into XML files
- Spiced up graphics a bit
- Some changes to the user interface
- Now comes in form of a handy installer
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