Share with us how are you using the powerrrr of the force
Moderator: Alain
by Xpoint » Tue Dec 07, 2004 10:30 am
Hello,
I and some other people are working on a game called Street Stalkers
It's going to be a online racing game, with a big city, using Newton for physics.
I'm going to post some nice thing here about our progress, so you guys can expect screenshots and maybe more here soon
I'm the only programmer there, so it's not going very quick
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Xpoint
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by walaber » Sun Dec 19, 2004 11:50 pm
sounds interesting... what engine / programming language are you using for your graphics?
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Xpoint » Mon Dec 20, 2004 12:58 pm
well, whe(or I)are not realy sure what to do... Using pure OpenGL is to difficult for me and for the first version, i can use a engine. Now i'm trying ogre (after i saw you're nice screens)and it's very good!
But there is also OpenSceneGraph, witch looks realy nice. But i can't get it compile when i try to create something... So i'm learning ogre now.
And C++, but i think you know that by now
btw, do you know if you can create matrials in ogre without making files for it? that's because i don't like that
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Xpoint
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by walaber » Mon Dec 20, 2004 7:37 pm
yeah, you can create materials completely in code. have a look at the API reference on the homepage.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Xpoint » Tue Dec 21, 2004 10:18 am
Ogre total rulez
and if you want to help, try to post on our forum @
http://www.streetstalkers.net/
and walaber, when do you think you will release your newton wrapper for newton, looks very nice
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Xpoint
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