I have working plane physics !!
http://vlad-game-coding.site.voila.fr/Projects/NewtonAxiomCar/NewtonAxiomCarInstaller.zip
moving surfaces
Will it pass ?
Ohoh
touchdown
I really like the plane physics.
As you can see there are different planes to fly (5). Some fly better than others.
Here are the keys (they have changed a little, no more 2nd player) :
x Select Car F5
x Select plane / Switch plane F6
x Reset vehicle R (restart in one of the 5 or so random positions)
x Control the car : numpad 4,8,6,2 (and 1 to lift)
x Control the plane :
thrust 1,2
aileron numpad 4,6
elevator numpad 8,2
rudder numpad 7,8
3 to lift plane
x Quake style camera F1
You control this camera with Q,Z,D,X,E,C
You can hold SPACE down also to get closer to the player
its locked on player by default
you can toggle lock with L. When unlocked you can use the mouse to look and go where you want. Useful for placing the camera exactly where
you want and locking it after.
x Follow camera F2 (default camera)
When the car is more than 1sec in air, it switches automatically to
locked Quake camera. This way you can control the camera in the
middle of a big air. Very cooool if you use it well.
x Quit ESC
Thanks to MrRowl for the code he put on his site :
http://www.rowlhouse.co.uk/sss/index.html
You can even make/edit your own planes in Media/Aircrafts. new .txt files will be parsed at startup. The planes are made of aerofoils, engine (1 but can put more), wheels.
There are a lot of parameters for aerofoils but they rarely change.