raycast car demo

Share with us how are you using the powerrrr of the force

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Postby _vlad » Fri Nov 19, 2004 6:51 pm

You'll have to ask on the axiom forum.
go in the thread of my demo :
http://axiomengine.sourceforge.net/modu ... opic&t=814
or search the help forum.
I can't do much more, I've made the installer already.
I've already been through directx versioning hell, it's not very pleasant.
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Postby _vlad » Sat Nov 20, 2004 6:09 pm

I have working plane physics !!
http://vlad-game-coding.site.voila.fr/Projects/NewtonAxiomCar/NewtonAxiomCarInstaller.zip
Image
moving surfaces
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Will it pass ?
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Ohoh
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touchdown

I really like the plane physics.
As you can see there are different planes to fly (5). Some fly better than others.
Here are the keys (they have changed a little, no more 2nd player) :
x Select Car F5
x Select plane / Switch plane F6
x Reset vehicle R (restart in one of the 5 or so random positions)
x Control the car : numpad 4,8,6,2 (and 1 to lift)
x Control the plane :
thrust 1,2
aileron numpad 4,6
elevator numpad 8,2
rudder numpad 7,8
3 to lift plane
x Quake style camera F1
You control this camera with Q,Z,D,X,E,C
You can hold SPACE down also to get closer to the player
its locked on player by default
you can toggle lock with L. When unlocked you can use the mouse to look and go where you want. Useful for placing the camera exactly where
you want and locking it after.
x Follow camera F2 (default camera)
When the car is more than 1sec in air, it switches automatically to
locked Quake camera. This way you can control the camera in the
middle of a big air. Very cooool if you use it well.
x Quit ESC

Thanks to MrRowl for the code he put on his site :
http://www.rowlhouse.co.uk/sss/index.html

You can even make/edit your own planes in Media/Aircrafts. new .txt files will be parsed at startup. The planes are made of aerofoils, engine (1 but can put more), wheels.
There are a lot of parameters for aerofoils but they rarely change.
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Postby walaber » Mon Nov 22, 2004 5:08 am

I really, really want to try your demos, they look amazing... but I simply can't get them to run!! on my home PC, I get the Axiom video driver select screen, but it just crashes after that (no matter what I select)...

I think I have the managed DirectX drivers, because I have the Summer SDK...

I'll keep trying, these demos look absolutely amazing!! especially the airplane! I've been thinking of trying a helicopter simulation myself, and then I saw this demo :)
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby _vlad » Mon Nov 22, 2004 4:10 pm

I really, really want to try your demos, they look amazing... but I simply can't get them to run!! on my home PC

Arg, yes running axiom programs is a pain if you don't have the right directx.
I guess you have already cluttered your system with many versions of directX with more or less managed extensions (as I did). Maybe try to remove some of them (a real pain) ?

As a final resort, are you willing to compile it ? Ask me and I'll post the latest source code with airplanes and car AI !.
Try compiling Axiom before, try to run the demos (with the help of the axiom forum).
http://axiomengine.sourceforge.net/index.php

Anyway try the axiom forum for questions on this problem. They reply quite fast.
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Postby _vlad » Mon Nov 22, 2004 6:59 pm

I've been thinking of trying a helicopter simulation myself

The code I took from MrRowl's site can also simulate helicopters. But I've implemented only the airplane elements.
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Postby _vlad » Wed Nov 24, 2004 10:16 pm

I've released what I think is the last version (except maybe for some minor enhancements) of my demo.
I added the following :
- on screen command help "H"
- car AI : add AI cars and watch them go around the level making jumps
- synchronized AI stunts : I've made 3 of them, you have to see them. you can even participate.
- bigger level with "death star" like tunnels for flying like a mad man. (remember Plane Crazy and Airfix Dogfighter)
- destuctible airplane parts with adapting flight model !! (has someone seen that elsewhere ?) thanks to the component model of MrRowl glider simulation again. Try using the rudder to turn if you loose your ailerons.

I've put the demo on my site, same url :
<url>http://vlad-game-coding.site.voila.fr/Projects/NewtonAxiomCar/NewtonAxiomCarInstaller.zip</url>
The problem is that my site is suspended. That's why the screenshots don't show. You downloaded too much guys :)

Maybe my demo can make it on Newton demos page ?
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Postby walaber » Wed Nov 24, 2004 10:26 pm

okay, this just looks too cool. I'll have to bite the bullet and try re-installing DirectX managed runtimes, so I can play this!

It's a shame Axiom is such a pain about this, I think that's the reason you haven't gotten much feedback yet about your very impressive looking demo.

I'll see if I can get it running, and then post some feedback!
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Postby _vlad » Wed Nov 24, 2004 10:42 pm

It's a shame Axiom is such a pain about this, I think that's the reason you haven't gotten much feedback yet about your very impressive looking demo.

Yeah, you must be right. A pity. I like my demo so much, I make very extended test sessions :)
I'll see if I can get it running, and then post some feedback!

Thanks. I'm sure you won't regret.
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Postby _vlad » Sat Nov 27, 2004 5:15 pm

I've put a page back up with my demo and new screenshots :
<url>http://coding.unlimited.site.voila.fr/</url>
The demo is here
<url>http://coding.unlimited.site.voila.fr/Projects/NewtonAxiomCar/NewtonAxiomCarInstaller.zip</url>
And the new updated version with axiom CVS (menu system working !!) and Newton 1.30 (wrapper updated) :
<url>http://coding.unlimited.site.voila.fr/Projects/NewtonAxiomCar/NewtonAxiomCarInstaller2.zip</url>
new version features a new crazy level and a simple replay system.

Here are some of the screenshots :
Car AI and AI synchro stunts
Image
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Destructible plane and devil corridors
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Image
Image
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Postby walaber » Sun Dec 05, 2004 4:09 am

I downloaded the latest DirectX sdk, and I still can't run your demos... this is REALLY frustrating!!
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Postby _vlad » Sun Dec 05, 2004 12:29 pm

a new idea :
Have you tried removing the directx dlls in my game folder (3 of them) ?
Maybe by removing them, the demo will look for the right dlls in system directory.
but it's just a really wild guess.

And can you tell me the error message ?
And give me also the link from where you took directX, to be sure of the version you use.

I'm going to ask on the axiom forum with more conviction this time.
There must be something they can do.
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Postby _Tux_ » Sun Dec 05, 2004 12:36 pm

i installed the summer 2003 dx9 sdk the other day (needed directplay) and it seems to work now!
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Postby _vlad » Sun Dec 05, 2004 12:43 pm

It works for you !!
So how do you like it ?

there are 2 versions
http://coding.unlimited.site.voila.fr/P ... taller.zip
http://coding.unlimited.site.voila.fr/P ... aller2.zip
Which one have you tried ?
The second one is with Newton 1.30 and has a menu for selecting between 2 levels (but you can't quit to menu and restart a level, I left a little bug, it just works once).
But i fine tuned the car physic and car AI for the first demo only.
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Postby _Tux_ » Sun Dec 05, 2004 12:51 pm

its really good! i like flying the plane :) the cameras got anoying though (normally when resetting the plane)

good work!

oh i tryed the 2nd version
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Postby _vlad » Sun Dec 05, 2004 1:27 pm

Thx.

Yes when reseting the vehicle, you have to manually change views sometimes.

Just a few things to say about my demos :
x The replay feature in the second demo works only on level two. It's a very basic replay system. Though if you manage to go through all the tunnels in one go it's pleasant to see the replay. I use inside view to pilot the plane (it's easier) and I watch the replay with another view.
x The 1st demo is not frame rate independant.
x The demos get slower if you reset/change the vehicle to much because of some axiom leaks. It shows faster on the 1st demo but with a decent computer you shouldn't notice in the first 15min at least.

So you installed summer 2003 dx9 sdk and it worked.
Walaber : have you tried this one ? (I guess yes)
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