Programming competition entry: Ragdoll Shooter Game

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Programming competition entry: Ragdoll Shooter Game

Postby walaber » Fri Oct 29, 2004 7:53 pm

This game was written for a programming competition by the makers of DBPro, which most of you know I use... I didn't quite have enough time to finish before the deadline (which is actually sunday but I'll be out of town).

Anyway, I pulled an all-nighter to get this ready for the deadline... not sure if it was worth it, as the game is still far from complete...

screenshots (click for 800x600):
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any comments welcome. :-D :-D

[edit] - I've removed the download link because the game is so full of bugs (a result of rushed programming)... I will spend some time on the game (now that the competition is over), to complete it before releasing a proper version.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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