Newton .NET wrapper

Share with us how are you using the powerrrr of the force

Moderator: Alain

Postby ProSoft » Tue Sep 12, 2006 7:55 am

Hi!

Your wrapper is working fine here. I only have problems setting callbacks.

im using

Code: Select all
Newton::NewtonApplyForceAndTorque^ m_PhysicsApplyForceAndTorque = gcnew Newton::NewtonApplyForceAndTorque( PhysicsApplyForceAndTorque );

Newton::NewtonBodySetForceAndTorqueCallback( carbody, m_PhysicsApplyForceAndTorque );


but it trows an exception after some calls (attempt to read or write protected memory). If i comment all my callbacks, it works fine. Can you please show an example on how to set callbacks?
ProSoft
 
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Postby ProSoft » Thu Sep 21, 2006 7:02 am

Do you can undersandme? I dont know how to setup a callback. You, please, can post an example or point to somewhere i can found one?

Thanks.
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Hi there

Postby fantastico » Tue Sep 26, 2006 6:07 pm

I am new at Newton. Can you give me a tutorial for this wrapper? I've tried to make something using Irrlicht and Newton.net in C# but I am out with no result. Please help me!
Thank you all!
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Postby liberostelios » Tue Oct 03, 2006 10:15 am

I working on writing a simple example of Newton .NET Wrapper using Irrlicht 3D engine and VB .NET. But I am not sure how to convert the matrix that I get after the NewtonUpdate to an OpenGL one (something like matrix4). On C++ they use a function memcpy() but this is not available on VB .NET. Could you please help me?
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Postby Julio Jerez » Tue Oct 03, 2006 12:47 pm

can 't you do a for loop and copu menmve by menber?
Julio Jerez
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Postby liberostelios » Sun Oct 08, 2006 2:50 pm

Well, I made the tutorial work but only when I use the bodysetomega function. If I use bodysetforce or bodysettorque or anything like that it doesn't move the object at all!

Could you think of anything could be wrong?
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Postby nomad3k » Mon Oct 09, 2006 9:22 am

Can I ask whether this .Net wrapper provides any platform independence? I'm looking to write a system that runs on Windows/Mac/Linux
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Postby liberostelios » Mon Oct 09, 2006 11:43 am

I don't know if .NET can provide platform-indepent applications, generally!
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Postby nomad3k » Mon Oct 09, 2006 2:06 pm

Yeah, it can.. there's the Mono engine that allows pure .Net code to run on Mac and Linux.
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