Hello there!
I stumbled across Newton a few days ago and decided to give it a try. Since I'm coding with Delphi and OpenGL for several years now and always wanted to try out some physics engine. So I decided to give NGD and try, and I'll put together some demos for delphi. All demos will include the full source, and use OpenGL directly (so no wrapper like glScene or so). I'll update this thread everytime I release a new demo!
First demo : Terraincollisions
This uses a TreeCollision for a rather complex terrain mesh and spawns out random boxes that nicely collide with the terrain. You can also move around and throw a heavy crate in your viewing direction by pressing the left mouse button.
(Thumbnail, click for bigger version)
Download the demo directly
here, it's 1.26 MBytes and comes with full Delphi-Source.
Second Demo : Ragdolls
Shows the ragdoll container of NGD. There's an environment full of nice obstacles, and you can let some ragdolls fall down on that environment. It's really nice to see how they bend around the obstacles and influence each other. If you want some mayhem, then just hold down enter for some seconds (but not too long, it's gonna kill performance then)
(Thumbnail, click for bigger version)
Download the demo directly
here, it's 522 KBytes and comes with full Delphi-Source.
Third Demo : 3DS-Scenes
This demo loads a complex scene from a 3DS-file (those files can be exported by almost every 3D-Modeller, I've made the two scenes with 3DS Max) and let's you navigate a ball (like in some of Newton's tutorials) through them. I've included two scenarios, one is called sandbox (cause there are many objects to "play" with) and one is called railroads.
(Thumbnail, click for bigger version)
Download the demo directly
here, it's 840 KBytes and comes with full Delphi-Source.
P.S. : Thx to Julio Jerez for Newton itself and S.Spasov(Sury) for the header translation to Delphi!