Share with us how are you using the powerrrr of the force
Moderator: Alain
by Daniel Lee » Mon Apr 19, 2010 5:05 am
Hello :
I am new to Newton Dynamics and would like to implement one 3D blocks game.
I adopt WPF and found one userful c# WPF wrapper (for 1.53 version)for Newton Dynamics
http://www.codeproject.com/KB/WPF/Netwo ... nsWPF.aspx My problem is that I would like to move the block by mouse on other blocks to assembly one bridge or castle. I do not want the gravity effect during the block moving but I want
the block could simulate dynamic collision effect when it touch other blocks. I also want the moving block could under gravity effect control when the mouse up event fired.
How to achieve above target? Is it possible in Newton Game dynamics version 1.53?
Any comment will be very welcome and the tutorials or sample codes are better.
Sincerely,
Daniel Lee 2010/04/19
-
Daniel Lee
-
- Posts: 5
- Joined: Mon Apr 19, 2010 3:41 am
by Julio Jerez » Mon Apr 19, 2010 8:11 am
maybe it is better if you update the wraper to use 2.xx
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by JernejL » Mon Apr 19, 2010 8:56 am
You should update to newton 2.0 and use a custom joint to handle such behavior.
-
JernejL
-
- Posts: 1578
- Joined: Mon Dec 06, 2004 2:00 pm
- Location: Slovenia
-
by Daniel Lee » Mon Apr 19, 2010 11:21 pm
Julio Jerez wrote:maybe it is better if you update the wraper to use 2.xx
Hello Julio:
Is there any 2.0 wpf wrapper available now?
-
Daniel Lee
-
- Posts: 5
- Joined: Mon Apr 19, 2010 3:41 am
by Julio Jerez » Tue Apr 20, 2010 7:47 am
I do not know, I do not make wrapers. I just made the engine.
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
Return to User Gallery
Who is online
Users browsing this forum: No registered users and 17 guests