How to move the object temporarily without gravity?

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How to move the object temporarily without gravity?

Postby Daniel Lee » Mon Apr 19, 2010 5:05 am

Hello :

I am new to Newton Dynamics and would like to implement one 3D blocks game.
I adopt WPF and found one userful c# WPF wrapper (for 1.53 version)for Newton Dynamics http://www.codeproject.com/KB/WPF/Netwo ... nsWPF.aspx
My problem is that I would like to move the block by mouse on other blocks to assembly one bridge or castle. I do not want the gravity effect during the block moving but I want
the block could simulate dynamic collision effect when it touch other blocks. I also want the moving block could under gravity effect control when the mouse up event fired.

How to achieve above target? Is it possible in Newton Game dynamics version 1.53?
Any comment will be very welcome and the tutorials or sample codes are better.

Sincerely,

Daniel Lee 2010/04/19
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Re: How to move the object temporarily without gravity?

Postby Julio Jerez » Mon Apr 19, 2010 8:11 am

maybe it is better if you update the wraper to use 2.xx
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Re: How to move the object temporarily without gravity?

Postby JernejL » Mon Apr 19, 2010 8:56 am

You should update to newton 2.0 and use a custom joint to handle such behavior.
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Re: How to move the object temporarily without gravity?

Postby Daniel Lee » Mon Apr 19, 2010 11:21 pm

Julio Jerez wrote:maybe it is better if you update the wraper to use 2.xx

Hello Julio:

Is there any 2.0 wpf wrapper available now?
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Re: How to move the object temporarily without gravity?

Postby Julio Jerez » Tue Apr 20, 2010 7:47 am

I do not know, I do not make wrapers. I just made the engine.
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