Hello, and thank you for the newton SDK and comunity.
I am currently having some fun with the newton SDK, and just completed a character movement prototype.
newton is being used for the collision and physics, though i am using it raw, just the newton.lib and dmath lib, not the joint, etc dll.
the player is a compund object of several spheres with zero bounce, zero friction and 1.0 stiffness (softness) and a up constraint, have yet to implement ledge grab/ step over other than sphere pushing over low edges. zeroing vertical velocity when in contact with ground to stop resolution of forces to match player input launching the character.
ogre 1.63 http://www.ogre3d.org/ is being used for the renderer
link: http://www.netbay.com.au/~davidcoen/index.html
ps. seen it work on windowsXP, forgot to mention right ctrl is jump
thanks for your time