And I'm back again, this time with a CFFI binding that autogenerates on-the-fly by reading <Newton.h>.
It's a thin wrapper, I'll probably expand it to be properly Object Oriented since I'm planning to actually use it for a project. The github for it is
here.
(I am the other same person who was working on it last year, but I lost my forum password, and don't remember what email address I used when I signed up).
Edit: It's now properly object oriented, using autogenerated classes based off the names of functions. Bodies, Joints, Collisions, Worlds, and Meshes are all supported, but I'm not sure how materials work. Everything in Newton.cpp refers to them by number, and only turns them into dgContactMaterial internally. I also still need to add generators for other classes.