Newton videos on youtube (beware: flash video heavy topic)

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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby Leadwerks » Wed Aug 11, 2010 2:56 pm

I don't know much about it, someone posted it in their blog on our site.
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby Stucuk » Mon Aug 30, 2010 1:04 pm

This is the "Gallery" section of the forum, so everything is ment to be showing what people have created. Hence why all the videos in this topic are just showing what people have created. I don't see how a video would be better than a tutorial on the wiki as you can read stuff at your own pace, study it, etc. With a video you only get shown stuff once.
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby Leadwerks » Sun Oct 03, 2010 3:11 am

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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby JernejL » Sun Oct 03, 2010 9:28 am

That tractor could use some more gears :D
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby Julio Jerez » Sun Oct 03, 2010 11:12 am

wow that is cool :shock: :mrgreen: . I added to the vodeo list is the first page
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby COfenberg » Fri Dec 31, 2010 5:07 am

The PixelLight dungeon demo is using Newton Game Dynamics:

http://www.youtube.com/watch?v=pJULptSW-SY
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby Julio Jerez » Fri Dec 31, 2010 10:26 am

Wow very coll anoteh first person game.

I think the magnafying effect on the candle is too over the top.
it is a very cool effect, but if you make it the norm then it becomes a nuance.

Other than that very, very coll.
I added to the list of videos on the first post.
Thank for posting
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby JernejL » Sat Jan 01, 2011 1:10 pm

Nice effects on the skull projector, the graphically this is pretty impressive but the models are just a bit static, i was waiting for the creature there come to life but it just stayed static :(
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby COfenberg » Sat Jan 01, 2011 4:13 pm

Delfi wrote:Nice effects on the skull projector, the graphically this is pretty impressive but the models are just a bit static, i was waiting for the creature there come to life but it just stayed static :(

"but the models are just a bit static"... same for me, sadly I'am no artist and this model wasn't animated - but a 3D artist friend of mine said that as soon as he has some spare time he'll rigg the creature and animate it... can't wait... although an animated mesh and physics interaction can become a problem
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Re: Newton videos on youtube (beware: flash video heavy topic)

Postby JernejL » Sat Jan 01, 2011 8:54 pm

That's task for animators, inverse kinematics and character controller.
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Re: Newton videos on youtube (beware: flash video heavy topi

Postby KingSnail » Thu May 12, 2011 11:40 pm

Just thought I would show everyone some early progress of my MMORPG engine using Newton.

From youtube description:
Client side prediction with server sending snapshots at 50ms.
Interpolation is used to make the visuals seem smooth.
The jittery character drawn on top of the player is the last real server position.

So basicly its collision on client and server at the same time.

Those spawned players are all simulated on the server.

Working on an MMORPG powered by Newton Dynamics.
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Re: Newton videos on youtube (beware: flash video heavy topi

Postby ledahut » Fri May 13, 2011 5:03 am

Fantastic :)
At 1:00, green line are newton bounding box?
I like spawned players (Remember me a SG1 episode when Teal'c is stuck in a virtual training world).

Don't you think some heavy polygons (like lion's head) could use convex instead of tree collision?
Do you use your own player controller to move player body?

Really good work.
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Re: Newton videos on youtube (beware: flash video heavy topi

Postby Julio Jerez » Fri May 13, 2011 8:56 am

hey this is looking good.
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Re: Newton videos on youtube (beware: flash video heavy topi

Postby KingSnail » Fri May 13, 2011 10:18 am

Thanks, the green line are just AABB's visualized by newton.
Its just simple min and max vectors of each sub mesh.

I am not sure about convex, I am going to do Scene collision soon
because Julio is making a proxy controller and he says that Scene collision is best.
There is actually still a bug when a character can tunnel straight through the lion.
I have no idea why that is.

I use the character controller from the samples as well as dThread and dSimulation functions.
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Re: Newton videos on youtube (beware: flash video heavy topi

Postby Julio Jerez » Fri May 13, 2011 10:26 am

Glad you found dTread Usefull, it is a simple thread encapsulation for quick and asyncronouce implementation

King can I test a demo? I would like to check that tunnelling Bug.
That sound like a big problem that needs fixing.
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