and performance of the best car simulation on the best video game other, anything less than that is unacceptable to me.
respect for you, Julio
about car: it doesn't work again
i missed that Y and Z axes are changed, but even after changing, car mesh just drops down and thats all
it ignores wheels... what else it could be caused?
the traction are eithr tires 0, and 1,
or 2, and 3
i set
DGRaycastVehicleSetCustomTireTorque(car_joint,1,1500);
DGRaycastVehicleSetCustomTireTorque(car_joint,2,1500);
to see at least a simple movement, i also tried with 0 and 1, but....
btw, i can also help with basic tutorials, i already wrote first one for GS users