Experimental controled socketandball joint.

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Experimental controled socketandball joint.

Postby Dave Gravel » Fri May 15, 2009 1:00 pm

Here this demo show a controled customsocketandball joint.
You can use keyboard qweasd or numpad 789465.
Mouse wheel zoom in out, mouse right buttom rotate view.

Demo Updated:
http://oxnewton.googlepages.com/Control ... ndBall.zip
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Re: Experimental controled socketandball joint.

Postby Dave Gravel » Sat May 16, 2009 1:11 pm

Here a video showing a different use of this joint.
Currently I don't have any special animation, but I start to think to make something more cool hehe.

http://www.youtube.com/watch?v=OdNYKYetIAU
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Re: Experimental controled socketandball joint.

Postby Leadwerks » Sat May 16, 2009 6:27 pm

Now that is cool. We need a demo of that dancing robot.
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Re: Experimental controled socketandball joint.

Postby Julio Jerez » Sat May 16, 2009 8:36 pm

Nice, it remind me of the ATAT of start war.

can you make it do a walk cycle?
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Re: Experimental controled socketandball joint.

Postby Dave Gravel » Sat May 16, 2009 11:16 pm

Yes sure the walk cycle is in coming soon lol, and maybe more if I get more times.
You search a nice physics solution, if you can read this message you're at the good place :wink:
OrionX3D Projects & Demos:
https://orionx3d.sytes.net
https://www.facebook.com/dave.gravel1
https://www.youtube.com/user/EvadLevarg/videos
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Location: Quebec in Canada.


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