With Prince of Persia the game level is really important, for walk on wall make 360 jump or many fight situation and more...
No idea about the ogreNewt ragdoll.
Sure for mix character control with ragdoll it can come more complex but it's really possible, I don't see why not.
Is it useful to use a ragdoll for this?.
Not really ragdoll is more for have cool dead effect, if you like to make ragdoll animated from physics it's a lot more complex.
Are you able to tell me if there is in the web some example of this?
Newton 2 beta have already a character control implemented inside but I never have get times to test it, maybe you can take a look on.
This week-end I can connect my old computer, In this computer I have many experimental character control tests.
Maybe some of this tests can help you to progress.
I have one using 3 body + 3 joint and the effect is really cool, and I have some more basic tests too.
I can let's to you a pm when I have get the hand on my old tests this week-end.
Are you able to tell me if there is in the web some example of this?
I don't know if someone have already share some work about it.
PS:
I think you are not really at the good place for post question like this in the Gallery.
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