Share with us how are you using the powerrrr of the force
Moderator: Alain
by Xpoint » Fri Jul 02, 2004 5:13 am
Here i'll post some nice demo's using Newton and my very cool 3D engine
I'm now working on a nice demo, I'll post it today.
So, watch this topic for some cool things (I hope)
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Xpoint
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by walaber » Fri Jul 02, 2004 5:19 am
looking forward to it! get some screenshots up when you get a chance
we need more content in the showcase!
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Xpoint » Fri Jul 02, 2004 5:44 am
Transport Demo (don't know a better name
)
Screenshot:
Download:
Transport Demo(.rar)
Btw, you can exit by slamming the escape key
(forget to set it in the readme)
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Xpoint
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by BigB » Fri Jul 02, 2004 7:30 am
Can't run it.., misses MSVC170D.dll
Any chance to upload it somewhere ?
thanks,
Bruno
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BigB
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by Xpoint » Fri Jul 02, 2004 7:44 am
hmmz, i hate that things
maybe if i compile it in Release mode, this version is Debug. I'll change that rar file in 5minutes
EDIT: ready
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Xpoint
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by walaber » Fri Jul 02, 2004 8:07 am
nope... same error...
what is that DLL?
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Gremlin » Fri Jul 02, 2004 8:33 am
Hi
Wrong dll's uploaded Xpoint
we are still missing MSVCI70D.dll
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Gremlin
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by Xpoint » Fri Jul 02, 2004 8:37 am
damn, i never did this before, so i don't know what is wrong.
I'll try to get everything run normal.
In meanwhile, i'll search for the good dll's
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Xpoint
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by Gremlin » Fri Jul 02, 2004 9:47 am
ok, next one missing is MSVCR70D.dll
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Gremlin
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by Xpoint » Fri Jul 02, 2004 10:06 am
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Xpoint
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by Gremlin » Fri Jul 02, 2004 10:28 am
It Works
Only those 2 dll are needed, not the dll.rar
Nice demo, pretty cool to watch!
One of these days i'll make something like that
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Gremlin
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by Xpoint » Fri Jul 02, 2004 10:50 am
Walker Demo (srry for stealing walaber, but i like your idea very mutch
)
Screenshot:
Download:
Walker Demo(.rar)
Btw, i think the motors don't have enough power, so it walks just 5second, but if i give them more power, they are rotating faster, and I don't have the good function YET to fix that
EDIT: bug fixed
(not realy bug, but i've made the good functions to set more power to the motors)
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Xpoint
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by Xpoint » Fri Jul 02, 2004 12:15 pm
I whas running my nice walker demo, and i saw this
Just for fun
Btw, nice paint skills
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Xpoint
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