ClearView Engine with Newton

Share with us how are you using the powerrrr of the force

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Postby Gremlin » Fri Jul 02, 2004 1:02 pm

LOL :lol:

He seems desperate :P nice demo!
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Postby Xpoint » Fri Jul 02, 2004 2:04 pm

some suggestions for a next demo?
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Postby BigB » Fri Jul 02, 2004 5:54 pm

the walker demo is fun.., i spent some time playing with the walker :)
very cool..
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Postby walaber » Fri Jul 02, 2004 9:18 pm

nice work!! I like the transport demo, very cool idea.

if you added a little lighting to the scene, it'd look even better. but nice physics work! :D :D

[edit] - how about something with buoyancy? it's one of the features that other physics programs don't have, and I think it's really impressive...
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby Xpoint » Sat Jul 03, 2004 4:05 pm

I never tryed that function, but i'll try. And lights arent's supported yet. (more and BETTER demos soon :wink: but I'm going on vacation in one week :D )
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Postby Xpoint » Sun Jul 04, 2004 7:01 am

I just don't get how that buoyancy works. Why isn't there a special tutorial for it? :)
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Postby walaber » Mon Jul 05, 2004 4:19 am

yeah, it's a bit confusing at first... there are some excellent posts around that explain it a bit more.

perhaps then a demo using material callbacks? something simple that could show off the power of materials.

or a nice example of a sliding door (like at a super market) that opens and closes then you get near it.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby Xpoint » Mon Jul 05, 2004 5:12 am

I think I'm going to share my cool 3D engine :P
I'll post a setup here, with the dll's and samples. (only in vc 7.0 format, it will be great if some1 can port them to other compilers :D )

Btw, documentation will come later
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Postby Xpoint » Mon Jul 05, 2004 7:18 am

Clear View Engine V0.1

Download: Clear View Engine (.exe setup file, 1.23mb)
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